My Journey So Far

With a Master's degree in Game Science and Design from Northeastern University, I am actively pursuing roles in the evolving sphere of Game, XR, and Immersive Development. My journey now encompasses a unique blend of high-level Unreal Engine and C++ development, proven experience in VR/AI simulation, and practical expertise in IT Operations Management (including managing core systems like PMS and network infrastructure).
I bring a unique combination of technical proficiency, robust system management skills, and design-thinking to the table, positioning me as a resourceful and results-driven problem-solver. My enthusiasm for immersive experiences and exploring emerging technologies—from real-time physics and AI to large-scale operational reliability—propels my interest in pioneering the future of digital interaction. I thrive in collaborative environments that echo my zeal for innovation and creative technical challenge.

Education

M.S. in Game Science and Design Northeastern University 2021 - 2023
B.E. in Computer Engineering University of Pune 2015 - 2019

Skills:

  • Programming Languages: C++, C#, Python, Unreal Visual Blueprint, ReactJS (JavaScript), OpenGL
  • DCC Tools: Unity, Unreal Engine, Eclipse CDT, Spring Boot, Davinci Resolve, ReactJS
  • Platforms: Windows, Android, AR, and VR Headsets (Meta Quest, HTC Vive, Pico, Varjo, HoloLens 2)
  • Core Competencies: Problem-Solving, Adaptability, Cross-functional Collaboration
  • Soft Skills: Quick Learner, Leadership, Organizational Skills, Attention to Detail

Work Experience:

IT and Operations Manager - Sonesta Essentials Beaumont, Texas
July 2024 – Aug 2025 (1 Year, 2 Months) | On-Site
    Managerial and Leadership
  • Spearheaded the technical and operational launch of the new hotel, collaborating closely with cross-functional teams (brand management, franchise managers, and marketing).
  • Executed the integrated technical launch, leading to the hotel achieving full occupancy within six months of opening.
  • Managed and ensured 24/7 reliability of all on-site company software and Property Management Systems (PMS).
  • Provided comprehensive technical support and served as the primary point of contact for operational continuity to staff across all departments.
  • Technical and Operational
  • Designed, configured, and maintained critical network infrastructure, including Local Area Networks (LANs), high-speed Wi-Fi access points, and the facility's CCTV security camera systems.
  • Performed hands-on hardware troubleshooting, minor repairs, and system maintenance to minimize downtime.
  • Maintained network infrastructure to ensure reliable connectivity for the PMS database servers and back-office operations.
Unreal and C++ Freelance Developer
May 2023 - July 2024 (1 Year, 2 Months) | Boston, MA, USA
  • Utilized Unreal Engine and C++ to integrate advanced features: dynamic physics, AI behavior, and multiplayer networking.
  • Developed immersive and interactive gaming applications across diverse industries (education, healthcare, and entertainment).
  • Collaborated effectively with clients and large 30-50 member teams, ensuring transparent communication and project alignment.
RA for Unity VR Development – Experience Design Labs, Northeastern University
Jan 2023 – May 2023 (5 Months)
  • Designed and developed a Unity VR Simulation with hand tracking for real-time interaction with a Virtual Robotic Workbench (C#/C++).
  • Set up Game Logic, Multiplayer, and Gameplay Systems using C++ within Unity VR.
  • Engineered a robust data pipeline between the Unity simulation and the MuJoCo robotic framework to enable real-time bi-directional data exchange.
  • Contributed to a 30-person research team, achieving a gamified experience that boosted user interactions by 40% in a MuJoCo-based robotic environment.
VR Developer – Immersive Media Lab, Northeastern University
Sept 2021 – Dec 22 (1 Year, 4 Months)
  • Developed Mini-projects with latest AR and VR devices, such as Quests pro, Varjo VR-3, Pico Neo 4, using Unity3D, C# and C++.
  • Implemented system optimizations to ensure the game runs at sufficient FPS without sacrificing artistic vision on low-end devices.
  • Collaborated with designers and engineers to solve complex lighting, rendering, programming, and graphics-related challenges.
  • Conducted in-depth research on VR/AR platforms and technologies, staying up-to-date with emerging trends and best practices.
AI Engineer at Al Mulla Group
Sept 20 - Aug 21 (1 Year)
  • Led a team of junior AI engineers and oversaw the software development life cycle of Python ML-AI and C++ projects.
  • Utilized C++ for back-end development of the company's application, features and making APIs.
  • Developed Python-based ML projects, including a Face Recognition service for user login and a Smart Chatbot service for customer support.
  • Employed machine learning and AI algorithms to build predictive models and automated decision-making systems.
Software Developer at Al Mulla Group
Sept 19 - Aug 20 (1 Year)
  • Engineered modern Web-APIs with C++, JavaScript, and SQL Server databases.
  • Developed innovative microservices and web services using C++ APIs.
  • Deployed and integrated software from team, updating integration and deployment scripts for optimal continuous integration.
  • Worked closely with product managers to define project requirements and create a well-scoped roadmap for long term progress.
Software Intern – Technowings
June 2018 - July 2018
  • Developed and maintained C++ based software applications under the guidance of senior developers.
  • Collaborated with cross-functional teams to identify and resolve software bugs and other technical issues.