My Journey So Far
With a Master's degree in Game Science and Design from Northeastern University, I am actively pursuing roles in the evolving sphere of Game, XR, and Immersive Development. My journey now encompasses a unique blend of high-level Unreal Engine and C++ development, proven experience in VR/AI simulation, and practical expertise in IT Operations Management (including managing core systems like PMS and network infrastructure).
I bring a unique combination of technical proficiency, robust system management skills, and design-thinking to the table, positioning me as a resourceful and results-driven problem-solver. My enthusiasm for immersive experiences and exploring emerging technologies—from real-time physics and AI to large-scale operational reliability—propels my interest in pioneering the future of digital interaction. I thrive in collaborative environments that echo my zeal for innovation and creative technical challenge.
Education
| M.S. in Game Science and Design | Northeastern University | 2021 - 2023 |
| B.E. in Computer Engineering | University of Pune | 2015 - 2019 |
Skills:
- Programming Languages: C++, C#, Python, Unreal Visual Blueprint, ReactJS (JavaScript), OpenGL
- DCC Tools: Unity, Unreal Engine, Eclipse CDT, Spring Boot, Davinci Resolve, ReactJS
- Platforms: Windows, Android, AR, and VR Headsets (Meta Quest, HTC Vive, Pico, Varjo, HoloLens 2)
- Core Competencies: Problem-Solving, Adaptability, Cross-functional Collaboration
- Soft Skills: Quick Learner, Leadership, Organizational Skills, Attention to Detail
Work Experience:
- IT and Operations Manager - Sonesta Essentials Beaumont, Texas
July 2024 – Aug 2025 (1 Year, 2 Months) | On-Site -
-
Managerial and Leadership
- Spearheaded the technical and operational launch of the new hotel, collaborating closely with cross-functional teams (brand management, franchise managers, and marketing).
- Executed the integrated technical launch, leading to the hotel achieving full occupancy within six months of opening.
- Managed and ensured 24/7 reliability of all on-site company software and Property Management Systems (PMS).
- Provided comprehensive technical support and served as the primary point of contact for operational continuity to staff across all departments. Technical and Operational
- Designed, configured, and maintained critical network infrastructure, including Local Area Networks (LANs), high-speed Wi-Fi access points, and the facility's CCTV security camera systems.
- Performed hands-on hardware troubleshooting, minor repairs, and system maintenance to minimize downtime.
- Maintained network infrastructure to ensure reliable connectivity for the PMS database servers and back-office operations.
- Unreal and C++ Freelance Developer
May 2023 - July 2024 (1 Year, 2 Months) | Boston, MA, USA -
- Utilized Unreal Engine and C++ to integrate advanced features: dynamic physics, AI behavior, and multiplayer networking.
- Developed immersive and interactive gaming applications across diverse industries (education, healthcare, and entertainment).
- Collaborated effectively with clients and large 30-50 member teams, ensuring transparent communication and project alignment.
- RA for Unity VR Development – Experience Design Labs, Northeastern University
Jan 2023 – May 2023 (5 Months) -
- Designed and developed a Unity VR Simulation with hand tracking for real-time interaction with a Virtual Robotic Workbench (C#/C++).
- Set up Game Logic, Multiplayer, and Gameplay Systems using C++ within Unity VR.
- Engineered a robust data pipeline between the Unity simulation and the MuJoCo robotic framework to enable real-time bi-directional data exchange.
- Contributed to a 30-person research team, achieving a gamified experience that boosted user interactions by 40% in a MuJoCo-based robotic environment.
- VR Developer – Immersive Media Lab, Northeastern University
Sept 2021 – Dec 22 (1 Year, 4 Months) -
- Developed Mini-projects with latest AR and VR devices, such as Quests pro, Varjo VR-3, Pico Neo 4, using Unity3D, C# and C++.
- Implemented system optimizations to ensure the game runs at sufficient FPS without sacrificing artistic vision on low-end devices.
- Collaborated with designers and engineers to solve complex lighting, rendering, programming, and graphics-related challenges.
- Conducted in-depth research on VR/AR platforms and technologies, staying up-to-date with emerging trends and best practices.
- AI Engineer at Al Mulla Group
Sept 20 - Aug 21 (1 Year) -
- Led a team of junior AI engineers and oversaw the software development life cycle of Python ML-AI and C++ projects.
- Utilized C++ for back-end development of the company's application, features and making APIs.
- Developed Python-based ML projects, including a Face Recognition service for user login and a Smart Chatbot service for customer support.
- Employed machine learning and AI algorithms to build predictive models and automated decision-making systems.
- Software Developer at Al Mulla Group
Sept 19 - Aug 20 (1 Year) -
- Engineered modern Web-APIs with C++, JavaScript, and SQL Server databases.
- Developed innovative microservices and web services using C++ APIs.
- Deployed and integrated software from team, updating integration and deployment scripts for optimal continuous integration.
- Worked closely with product managers to define project requirements and create a well-scoped roadmap for long term progress.
- Software Intern – Technowings
June 2018 - July 2018 -
- Developed and maintained C++ based software applications under the guidance of senior developers.
- Collaborated with cross-functional teams to identify and resolve software bugs and other technical issues.