My Journey So Far

Having completed my Master's degree in Game Science and Design from Northeastern University, I am actively pursuing roles in the evolving and inventive sphere of Game and XR development. My solid foundation in programming coupled with my enthusiasm for immersive experiences propels my interest in Virtual Reality and exploring emerging technologies.
I bring to the table a unique blend of technical proficiency and design-thinking approach as a resourceful problem-solver. I am continuously on the lookout for new hurdles that will enhance my skills and broaden my understanding. I aim to be part of a collaborative environment of professionals who echo my zeal for pioneering and creativity within the Game and XR industry.

Education

M.S. in Game Science and Design Northeastern University 2021 - 2023
B.E. in Computer Engineering University of Pune 2015 - 2019

Skills:

  • DCC Tools: Unity 3D, Unreal Engine, Davinci, Photoshop, Illustrator
  • Core Skills: VR, AR, Scripting, Modeling, Rendering, Lighting, Texturing
  • Platforms: Windows, Android, Meta Quest 2, HTC Vive, Varjo, HoloLens 2
  • Languages: C#, C++, Python, Java, JavaScript, HTML

Work Experience:

RA for Unity VR Development – Experience Design Labs, Northeastern University
Jan 2023 – May 2023 (5 Months)
  • Designed and developed a Unity VR game with hand tracking for real-time interaction with a virtual robotic workbench using Unity, C# and C++.
  • Used C++ to set up Game Logic, Mechanics and Gameplay Systems and Multiplayer connectivity.
  • Collaborated with a research team to create a gamified experience for interacting with a Mujoco-based robotic environment utilizing Unity's VR platform.
  • Provided an immersive industrial work simulation through VR and robotics, utilizing advanced algorithms and technologies.
  • Conducted performance optimization of the VR game to ensure optimal FPS and seamless user experience using various performance profiling tools.
VR Developer – Immersive Media Lab, Northeastern University
Sept 2021 – Dec 22 (1 Year, 4 Months)
  • Developed Mini-projects with latest AR and VR devices, such as Quests pro, Varjo VR-3, Pico Neo 4, using Unity3D, C# and C++.
  • Implemented system optimizations to ensure the game runs at sufficient FPS without sacrificing artistic vision on low-end devices.
  • Collaborated with designers and engineers to solve complex lighting, rendering, programming, and graphics-related challenges.
  • Conducted in-depth research on VR/AR platforms and technologies, staying up-to-date with emerging trends and best practices.
AI Engineer at Al Mulla Group
Sept 20 - Aug 21 (1 Year)
  • Led a team of junior AI engineers and oversaw the software development life cycle of Python ML-AI and C++ projects.
  • Utilized C++ for back-end development of the company's application, features and making APIs.
  • Developed Python-based ML projects, including a Face Recognition service for user login and a Smart Chatbot service for customer support.
  • Employed machine learning and AI algorithms to build predictive models and automated decision-making systems.
Software Developer at Al Mulla Group
Sept 19 - Aug 20 (1 Year)
  • Engineered modern Web-APIs with C++, JavaScript, and SQL Server databases.
  • Developed innovative microservices and web services using C++ APIs.
  • Deployed and integrated software from team, updating integration and deployment scripts for optimal continuous integration.
  • Worked closely with product managers to define project requirements and create a well-scoped roadmap for long term progress.
Software Intern – Technowings
June 2018 - July 2018
  • Developed and maintained C++ based software applications under the guidance of senior developers.
  • Collaborated with cross-functional teams to identify and resolve software bugs and other technical issues.